Naruto Ancients
Hello, and welcome to Naruto Ancients, this is an RPG that takes place two-hundred years prior to the founding of Konohagakure, war ravages the land and hidden villages are non-existent. Join the journey!

Naruto Ancients

Naruto Ancients: Step into the past, two hundred years before the founding of Konohagakure. The world is ever-changing and clans wage war all across the land. It's up to you to fan the flames of war or extinguish them for good.
 
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 Aburame Clan

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PostSubject: Aburame Clan    Tue May 14, 2013 6:23 pm

Clan Creation

Name: Aburame

Insignia:

Group color: #9900CC

Population Count: 100

Head of Household: n/a (until further notice)

Settlement Location: Hi no Kuni

History: The Aburame clan (Aburame Ichizoku) is one of the four most powerful clans of Hi no Kuni, and are characterized by their use of insects as weapons. At birth, members of this clan are offered to a special breed of insects such as kikaichū as a nest, residing just under their host's skin. These insects will then live in symbiosis with their host.

- - -

Kekkei Genkai/Bloodline Trait name: Kikaichū no Jutsu "Parasitic Insects Jutsu"

Kekkei Genkai/Bloodline Trait: When children are born into the clan, their bodies are offered to insects to be used as a nest. Over the years, as the child grows up, they are instructed in the secret techniques of the clan, and learn how the insects may serve them in combat.

Drawback(s): The number of bugs at the user's disposal, while many, are in fact limited and with each technique used, the number will progressively diminish overtime and will require the user to use Secret Jutsu: Insect Cocoon after having used twelve secret jutsu in a single thread in order to use them again.

Clan Jutsu

Name: Secret Jutsu: Insect Cocoon
Rōmaji: Hijutsu: Mushimayu
Canon: Yes
Classification: Hiden, Ninjutsu
Rank: C
Class: Supplementary
Range: Self
Description: This unique technique allows the user to accelerate the growth of their insects. As the user's body is already a hive of sorts for the insects, the user will encase themselves in an actual cocoon to further aid the insects. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of bugs.
Drawback/Duration/Cooldown: Using this jutsu in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable. As such when this technique is being employed, the user generally finds a safe location or otherwise can be guarded by their team-mate. This technique requires five of the user's posts to replenish the number of insects.

Name: Secret Jutsu: Beetle Sphere
Rōmaji: Hijutsu: Mushidama
Canon: Yes
Classification: Hiden, Ninjutsu, Chakra Absorption
Rank: A
Class: Offensive
Range: Within a 25m radius
Description: This technique covers the enemy's entire body with the kikaichū living inside the Aburame clan member's body. The chakra-sensing kikaichū spread over a wide range, and the moment they locate the enemy, the insects, following the user's orders, gather at once. The insects completely surround the target, making a globe. They restrain the enemy and start eating away at their chakra bit by bit.
Drawback/Duration/Cooldown: The insects target a single opponent. Five post cooldown.

Name: Insect Clone
Rōmaji: Mushi Bunshin no Jutsu
Canon: Yes
Classification: Hiden, Ninjutsu, Clone Techniques
Rank: B
Class: Supplementary
Range: Self
Description: A secret technique exclusive to the Aburame clan, where thousands of kikaichū are gathered in one place to take on the appearance of the user or anyone else the user wishes. The technique is elaborate enough to be mistaken for the original, and therefore may be used as a decoy or as part of a diversionary tactic. The clone falls apart into its component bugs when struck. Because it's made of bugs, it can reform almost instantly.
Drawback/Duration/Cooldown: This technique can be used twice with a six post cooldown or three times with a nine post cooldown.

Name: Insect Jamming Jutsu
Rōmaji: Mushi Jamingu no Jutsu
Canon: Yes
Classification: Hiden, Ninjutsu
Rank: C
Class: Supplementary
Range: Maximum of 40m radius
Description: The user has a large amount of their kikaichū and has them spread out over a wide area around themselves. The insects then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type shinobi's chakra-sensing ability, as the insects' irregular distribution and grouping together result in the creation of numerous false 'images' or chakra signals, making it more difficult to distinguish the user's actual location.
Drawback/Duration/Cooldown: Three post cooldown.

Name: Wall of Insects Jutsu
Rōmaji: Mushi Kame no Jutsu
Canon: Yes
Classification: Hiden, Ninjutsu
Rank: C-B
Class: Defensive
Range: 5m radius
Description: This technique uses kikaichū as a shield by having them fly in a dome shape at high speed, similar to the Hyūga's Eight Trigrams Palms Revolving Heaven after the user ends the hand signs. The dome is strong enough to destroy incoming attacks, but can be disrupted with sufficient explosive force.
Drawback/Duration/Cooldown: Four post cooldown.

Foreign Relations

Allies: n/a

Enemies: n/a
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