Naruto Ancients
Hello, and welcome to Naruto Ancients, this is an RPG that takes place two-hundred years prior to the founding of Konohagakure, war ravages the land and hidden villages are non-existent. Join the journey!

Naruto Ancients

Naruto Ancients: Step into the past, two hundred years before the founding of Konohagakure. The world is ever-changing and clans wage war all across the land. It's up to you to fan the flames of war or extinguish them for good.
 
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 Sarutobi clan

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PostSubject: Sarutobi clan   Wed May 15, 2013 12:25 am

Clan Creation

Name: Sarutobi

Insignia:

Group color: #FF0000

Population Count: 60

Head of Household: n/a (as of yet)

Settlement Location: Hi no Kuni

History: The Sarutobi clan (Sarutobi Ichizoku) is an influential clan from Hi no Kuni. It has produced several notable members who have held positions of high authority, such as membership in the Twelve Guardian Ninja. They're well known for having a will of fire.

Not much is known of this clan but, in order to strengthen the unity between the Akimichi, Nara, and Yamanaka clans, it has become a tradition that one of the Sarutobi give each of the members of the current Ino–Shika–Chō trio special earrings when they swear their oaths.

- - -

Kekkei Genkai/Bloodline Trait name: Will of Fire "Hi no Ishi"

Kekkei Genkai/Bloodline Trait: The Sarutobi are famous for their high willpower, and exceptionally strong shinobi. All the members which have been shown fighting have displayed the ability to use Fire Release nature transformation. The members of this clan seem to be able to easily master high-level techniques. All Sarutobi clansmen can use techniques that are a rank above their own. Example: a C-rank Sarutobi clansman will be able to use B-rank techniques.

Drawback(s): The members of this clan are unable to start with jutsu a rank higher than their own, instead, they are capable of learning them. Also, every Sarutobi clansman has to have the Fire chakra nature.

Clan (Hiden) Jutsu

Name: Fire Release: Ash Pile Burning
Rōmaji: Katon: Haisekishō
Canon: Yes
Classification: Ninjutsu
Rank: B
Class: Offensive
Range: Maximum of 20ft
Description: The user spews a stream of chakra infused gun-powder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in a violent explosion, burning the enemy. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.
Drawback/Duration/Cooldown: Five post cooldown.

Name: Fire Release: Great Flame Technique
Rōmaji: Katon: Gōen no Jutsu
Canon: Yes
Classification: Ninjutsu
Rank: B
Class: Offensive
Range: 10m-20m
Description: The user kneads chakra in their stomach and expels a large stream of flames from their mouth that progressively widens with range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
Drawback/Duration/Cooldown: Five post cooldown.

Name: Shuriken Shadow Clone Technique
Rōmaji: Shuriken Kage Bunshin no Jutsu
Canon: Yes
Classification: Ninjutsu, Clone Techniques, Shurikenjutsu
Rank: A
Class: Offensive
Range: 3m-7m
Description: The user creates a thousand shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, or kunai, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form in just an instant, completely evading them is next to impossible.
Drawback/Duration/Cooldown: Eight post cooldown.

Name: Monkey King: Enma
Rōmaji: Enkōō: Enma
Canon: Yes
Classification: Summon
Rank: --
Class: Versatile
Range: --
Description: Enma is capable of using Transformation: Adamantine Staff, which allows him to turn into a large, extendible staff that is as hard as adamantine, though despite its hardness. He can also produce various body parts, such as eyes or arms, from the staff. Additionally, Enma can still move on his own in the staff form, allowing him to return to to his summoner. Enma can even clone himself in his staff form, turning him into any number of smaller staffs that he uses for Adamantine Prison Wall, a move that can even protect against Senju's Wood Release techniques.

Outside of this, he himself is physically very strong. He also shows knowledge of various techniques and their effects or drawbacks.
Drawback/Duration/Cooldown: Monkey King: Enma remains summoned for twelve posts. He is able to transform into the Admantine Staff at will, however, using the technique, Admantine Prison Wall lasts for four posts.

- - -

Foreign Relations

Allies: Akimichi clan, Nara clan and Yamanaka clan

Enemies: n/a
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